using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("FullScreenAntialiasing")]
	public class FullScreenAntialiasing : MonoBehaviour
	{
		public Material m_FXAA_Material => method_3<Material>("m_FXAA_Material");

		public Material FXAA_Material => method_14<Material>("get_FXAA_Material", Array.Empty<object>());

		public FullScreenAntialiasing(IntPtr address, string className)
			: base(address, className)
		{
		}

		public FullScreenAntialiasing(IntPtr address)
			: this(address, "FullScreenAntialiasing")
		{
		}

		public void Awake()
		{
			method_8("Awake");
		}

		public void Start()
		{
			method_8("Start");
		}

		public void Update()
		{
			method_8("Update");
		}

		public void OnDisable()
		{
			method_8("OnDisable");
		}
	}
}
